Directed by Gavin Hood.
2013. Rated PG-13, 114 minutes.
Cast:
Asa Butterfield
Harrison Ford
Viola Davis
Abigail Breslin
Moises Arias
Ben Kingsley
Hailee Steinfeld
Aramis Knight
Fifty years ago there was an alien invasion that wiped out much of humanity. Eventually, us earthlings were able to defeat the extra terrestrial invaders when a brave soul named Mazer Rackham (Kingsley) rammed his ship into the bad guys' mother ship and all of their smaller ships started falling out of the sky. Apparently, he saw Independence Day. Anyhoo, his sacrifice has made him a legend and we've been preparing for another attack ever since. Of course, all of our fighting vessels have lots of buttons and big screen displays and kids are allegedly more adept at using those things than adults, so it's decided that we only train child prodigies to be our future fighters. The program is run by Colonel Graff (Ford). He goes all Morpheus and thinks he has found "the one" in the form of Ender Wiggin (Butterfield). Trying to get him ready for the next invasion ensues.
Right away, the movie puts me in position to actually contemplate its premise. I like it, but at the same time it sounds like complete rubbish. To begin with, people who are really adept at video games are simply people who love video games, regardless of age. Kids tend to play them a lot more often due to having more time, less responsibility, yada yada, which is why they're generally better. Where I'm going is I don't think it would be wise at all to utilize children for such a program because of the real life ramifications of what you're asking them to accomplish. Do you really want to place your fate in the hands of button happy children? Since that's what the movie is going with, that's what I'm going with. The sooner you let go of the questions, the sooner you can get into the movie.
To help us get into it, it presents us with the dire reality that the powers that be aren't just preparing for a possible attack, they're fairly certain one is coming. Next, they run our hero through a series of training exercises. These are mostly interesting, particularly the floating war games thingy. On top of this our hero clashes with whoever his leader is every step of the way, so there's lots of arguing about everything. Lots of this arguing is done by Col. Graff and his right hand
Ahhh...never going anywhere. That's the movie's problem. I understand that the whole thing is meant to set up a sequel. However, that doesn't mean that it should completely anti-climactic. I hope I'm not spoiling it, but the way the movie plays out it's training, argue, training, argue, training, stupid twist, The End. It quite literally pulls the rug out from beneath your feet. My first reaction to what happened was "What? That's it?" Usually, when that happens I put my brain to work trying to dig a little deeper. Maybe I missed something. Perhaps something profound is lurking just beneath the surface that I didn't initially grasp. No, not really. It just kind of says "We were pulling your leg this whole time," and drops the mic like it just finished rocking the house. My house wasn't rocked.
MY SCORE: 5/10